No, it isn’t the Ron Jeremy appreciation society – everyone’s favourite homicidal annelids are back in the first 2D Worms release to hit the PC for close to ten years. They’re pink, hard, and will unload in your face. Even more elusive is the Gizmondo port, which has very little, if any, information to be found on it on across the internet.Pretty much sums up London on a Friday night. The N-Gage version, sadly lost for all but the rare few that still own theirs, features graphics and sound about on par with the Playstation version. It’s a much better effort than Armageddon, and comes achingly close to being great, but it’s still not a handheld option one should settle for. Things that should explode don’t, explosions often send worms flying in the wrong direction, and the ninja rope whips back and forth wildly no matter how much momentum you give it. Its biggest problem is that the physics feel very strange, more than enough to make playing this port for long periods annoying. It gets a lot of the broad details right, with play for up to four players, a stripped down Wormpot, the ability to change options the console versions would lock off, and a shocking amount of weapons, considering previous ports. The Game Boy Advance version has plenty of issues, but it’s certainly far beyond any portable version previously featured in the series. The Playstation version includes Wormpot, but suffers from the lower resolution graphics of Armageddon’s port. It’s also missing the Wormpot entirely, removing the only reason to play it now that online play on the Dreamcast isn’t very feasible. The Dreamcast version, the first to see release, has all the same quirks as the system’s Armageddon port. Unfortunately, it also has a reputation for bugs, running poorly, issues with internet play, and doesn’t feature the many improvements from fans added to Armageddon’s rerelease. It features support for higher resolutions, achievements, support for modern controllers, and cloud saving, which sounds fairly nice. A “remastered” version of the game can be found on digital storefronts, much like Armageddon. It’s also far less popular online, most fans being more than content with the prequel. It’s more of an expansion pack disguised as a new game. Overall, unless you’re desperate for a brand new set of single player content to play through, there’s not much from World Party you wouldn’t get from Armageddon. You might think simulating a pachinko machine in a Worms game wouldn’t really work. Or you might choose to make all the worms invincible, forcing you to find ways to get them off the sides of the screen as quickly and as efficiently as possible. Other options make things way wackier – ten seconds of move time might not sound very useful, but when you can use a weapon as much as you want during that time, you can imagine the damage one turn could do. Some are simple enough in their use, like increasing the damage of certain types of weapons, increasing or decreasing terrain friction, or giving one worm extra health at the cost of reducing the HP of its teammates. One somewhat interesting feature is the Wormpot, which allows for up to three modifiers to be applied to an upcoming match. In a time when connecting to the internet through a Dreamcast is a difficult task, to say the least, this makes this product somewhat unnecessary. Even if it was, it wouldn’t have been a great loss, as there’s not terribly much added to this game since Armageddon. With the demise of that machine fast approaching, however, World Party wouldn’t be a Dreamcast exclusive for very long. And so it was that a new Worms game was made to bring the joy of online wormage to players of Sega’s console. Despite the Dreamcast’s online capabilities, its port of Armageddon only allowed for gaming with local players.
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